AI scientific figure generator for illustrations, charts and flowcharts
AI video generator for text, images, and 2K video creation
Stage
Not given
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Founded
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Based in
GB
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Pricing model
Freemium
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Pricing
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Free: 120 credits (one 4-second 768P test). Creator: $19/month for 2,000 credits. Pro: $49/month for 5,000 credits. Studio: $129/month for 14,000 credits. Generation costs 22.5 credits per second at 768P and 36.5 credits per second at 2K; a five-second render costs 113 credits at 768P or 183 credits
Key features
Sketch-to-Figure: convert hand-drawn sketches into editable scientific illustrations
Reference-to-Figure: create illustrations from reference images and papers
PDF-to-Figure and Photo-to-Figure input modes
DataChart: 50 chart types plotted from CSV and Excel data
FlowChart: editable diagrams for PRISMA, CONSORT, model architectures and workflows
Export as editable PPTX, layered SVG and 8K PNG/JPG
Region redraw and AI editing without regenerating entire figure
Vector Canvas: edit any figure as layered, editable SVG
Publication license certificate for each figure with QR verification
Text-to-video generation with 6 aspect ratios
Image-to-video with first and optional last frame
Duration control from 4–15 seconds
768P and 2K resolution output
Native stereo audio directed with timeline
Cost visibility before generation
Task history and deliberate retry workflow
Credit refunds for terminal failures
Browser-based generation with no local setup
Production-focused control for product, UI, and commercial content
What makes it different
Every figure stays editable after generation, not flat raster output like general image generators
One credit buys creation and editing across all three workspaces: Illustration, DataChart and FlowChart
Transparent credit-based pricing with exact cost calculated before submission
Production-intent workflow combining text, frames, and detailed direction constraints
Native stereo audio synchronised with visual timeline
Directed 4–15 second commercial and interface animation capability
Text handling within motion sequences and interface states