Interactive worlds for people and AI to build, learn and solve problems together
Web infrastructure for AI agents
Stage
Not given
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Founded
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Based in
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US
Pricing model
Free
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Pricing
Not given
Free: 1,000 credits/month, no card; Builder: $49/month for 10,000 credits; Pro: $199/month for 50,000 credits; Scale: $799/month for 250,000 credits. Enterprise with custom terms available. Credits cost approximately $0.0032-$0.0049 per page, $3.20-$4.90 per 1,000 pages, or about $0.19-$0.29/hour of
Key features
Photo to brick set conversion with 3D preview and parts list
Workbench for collaborative brick-by-brick editing
MCP server integration with Claude Code, Codex, Cursor and more
Build structure checking and validation
OAuth sign-in with no token storage
Offline build access with local browser storage
Export digital manuals and wanted parts lists
Interactive environments for AI training
Consent-based human demonstration recording
Scrape: Convert any web page into clean markdown or structured JSON
Crawl: Fetch every page on a site from a single link and receive results as they are ready
Search: Query the web with top results already read and parsed
Browsers: Real browser instances in the cloud controlled via Playwright, Puppeteer or SDK
Agents: Autonomous task execution in a real browser with plain English descriptions
Session recordings: Every browser session is recorded for debugging and verification
Monitor: Watch pages on a schedule and receive notifications when content changes
Saved logins: Store credentials securely for agent runs requiring authentication
MCP integration: Connect to Claude Code, Codex or Cursor with one command
Real browser handling: Sites treat agents as humans so pages load and sessions persist
What makes it different
Checked outcomes - part connections and build validity are verified by software before delivery
Real objects from photos - converts pictures into buildable brick sets with actual parts that exist
People and AI work on the same design simultaneously within the workbench
Measurable AI learning with transfer testing across different worlds