High-fidelity photorealistic AI image generation with natural prompting
AI motion graphics you can edit by chat
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
CN
Pricing model
Open source
Paid
Pricing
Free and open source
Starter $19.9/month (1,500 credits), Pro $39.9/month (3,600 credits), Max $79.9/month (7,500 credits). Yearly billing available with discounts: Starter $15.92/month ($191.04 yearly), Pro $29.93/month ($359.1 yearly), Max $55.93/month ($671.16 yearly).
Key features
High-fidelity skin and eye rendering with fine pores and light reflections
Robust composition coherence for multi-subject scenes and action shots
Baked-in VAE with optimized color tuning
Simple natural language prompting without complex templates
Compatible with ComfyUI, Automatic1111, and Forge
Works with popular SDXL ControlNets and IP-Adapters
Thousands of compatible LoRAs available
Optimized CFG sensitivity for high quality at lower scales
Natural light scattering and structural accuracy
Experimental Catalyst branch for continuous model evolution
Screenshot to motion graphics conversion
AI motion templates for various video types
1080p MP4 export without watermark
Multiple aspect ratios (16:9, 9:16, 1:1)
Credit-based pricing with rollover
Commercial use rights
Up to 30-second video duration
Motion graphics effects library
Video generation and AI editing via chat
What makes it different
Minimal prompting complexity with natural language descriptions instead of complex embeddings
Eliminates artificial AI textures and generic rendering artifacts
Open-source with commercial use permissions
Seamless integration into existing AI image generation workflows
Continuously refined through community feedback and experimental development
Powered by frontier Claude Opus 5.5 models for advanced reasoning and animation code generation
No separate Claude subscription or API key required
Workspace designed specifically for AI motion graphics with templates and shot selection
Precise editing control through conversation without writing animation code
Keep all previous versions for easy comparison and iteration